While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the previous game. Max Payne's signature 9mm Pistols are Beretta 92FS's. The following weapons can be seen in the video game Max Payne 2: Early UT3 engine games would later do the same thing, but cut the top and bottom off the 4:3 aspect ratio image instead of resizing it. This results in the odd "squashed" look seen in the screenshots below. Unfortunately, like the first game, the PC version has no built-in render mode for 16:9 and 16:10 aspect ratio resolutions instead, the game renders a 4:3 aspect ratio image with the same horizontal size and then compresses it vertically to fit. The game was released for the PC, Xbox and PS2 in 2003. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD.
Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game, the sequel to Max Payne.